No Man’s Sky review for Nintendo Switch

No Man's Sky review for Nintendo Switch

Six years later, the iridescent Hello Games game is coming to the Nintendo console: Let’s see how it goes in our No Man’s Sky review for Nintendo Switch.

Over six years, we’ve devoted countless articles to No Man’s Sky, following its surprising development step-by-step. Through these articles and various video contributions, we have repeatedly recalled its controversial origins, compiled countless lists of advice for travelers old and new, chastised live for those who tried to kill the project without giving the penultimate penultimate chance. criticized the less appropriate changes to the game formula when we deem it necessary. But when we start to think that there is nothing more to say about this game, the game evolves again: with the new and at times revolutionary version 4.0, No Man’s Sky is also not coming to Nintendo Switch.

A miraculous port?

No Man's Sky: six years of ready-to-use content, now in a portable version
No Man’s Sky: six years of ready-to-use content, now in a portable version

After seeing it run pretty well on the Steam Deck, it partially limits the feeling of bewilderment of this new official release for Switch, which can at least rely on a more stable framerate despite a less polished graphical aspect. On the Nintendo console, No Man’s Sky runs at 1280×720 in portable mode and 1600×900 in dock; Either way, the game targets 30 FPS and holds them pretty well most of the time.

As expected, the game suffers the most in outposts and when we get caught up in building very complex foundations for Switch hardware. Veterans will have to agree to build less if they want to keep the game fluid; If that’s not that important to you, know that it’s possible to disable the game-imposed track limit even on Switch, where it’s stricter, allowing you to build whatever you’ve imagined to a total collapse of performance.

On Switch, the game has less detail than on the PlayStation 4 and Xbox One versions, it’s definitely not the best anti-aliasing, and the pop-in issues that have always been present in No Man’s Sky are more evident here than ever before. If you’re looking for graphic prestige, it’s better to avoid the television version. No Man’s Sky for Nintendo Switch is in its portable counterpart, thanks above all to the console’s small screen, which knows how to hide the shortcomings by allowing the colors to vibrate optimally.

Literally owning the procedural universe and the almost infinity of the Hello Games name is truly a unique feeling, after all, a portable game of this size has never been seen before. And as with The Witcher 3, who cares about resolution and texture quality if at some point the experience is valid. For a user with a Nintendo console only, this No Man’s Sky will not only be good, but the best No Man’s Sky possible.


What's new in the No Man's Sky: Waypoint update reviews different aspects of the game
What’s new in the No Man’s Sky: Waypoint update reviews different aspects of the game

From a certain point of view, it really is the best possible. A few hours after the release of the Switch version, the new patch that brought the game to itself came. version 4.0. While the No Man’s Sky Waypoint update does not focus on new gameplay mechanics, it brings minor and major changes that mainly affect difficulty and equipment balance.

Travelers will now have access to larger inventories, but less tech can be fitted to planes, clothing, and weapons at the same time. Of course this will destroy the excellent player builds with older saves, but for those who are now ready to re/go, it should provide a smoother experience, just like Switch users. Waypoint also allows you to: customize difficulty it will be possible to do so in all aspects, from battle to resource gathering, and even after starting the game; If you don’t want to worry, you will find a relaxation mode ready where you should only consider enjoying the journey. One function specifically designed for Steam Deck and Switch is the new and more frequent autosave feature that allows you to stop and continue while minimizing any loss. Waypoint, which includes many more innovations, is of course available on all platforms.

alone among the stars

No Man's Sky: A massive game on the smallest console!
No Man’s Sky: A massive game on the smallest console!

No Man’s Sky’s single-player experience was perfectly replicated on the Nintendo console, but the same cannot be said for its game. Multiplayer functions completely absent on Switch. For some this will be a hard blow, for others it’s fine. As cool as exploring the universe and building bases with friends, or meeting unknown travelers on the Nexus built by Nada and Polo, No Man’s Sky is first and foremost an exploration game and travel in complete solitude through its extravagant galaxies. it does. different, not worse. After all, there is plenty to do, and hours will pass before boredom begins: No Man’s Sky has an excellent main plot and several stories to follow, allowing you to build land and submarine bases, customize large cruisers and their different features. frigates, fight an increasing number of sentries, learn foreign languages, trade resources, collect spaceships, upgrade your defenses and weapons, befriend pirates, explore abandoned stations, battle through mountains and clouds or in a dense forest where it is lit. hiss when night falls.

However, in exchange for scant consolation online, touch screen support this is especially useful when dealing with equipment and inventory.


For Sean Murray, No Man’s Sky isn’t just a game, it’s a real son, and you wouldn’t throw a son into turmoil just to raise some money. The Switch version was created with this in mind, and despite the limitations imposed by Nintendo hardware, everything has been done to allow No Man’s Sky to make the best possible impression, even in this challenging new reincarnation. This version is also entirely in Italian.


  • Six years of ready-to-use content
  • Portability leaves you speechless
  • Touchscreen support in menus


  • Online functions are missing
  • More complex bases and outposts push framerate as always, but on Switch they do so sooner
  • We would have preferred more responsive menus

#Mans #Sky #review #Nintendo #Switch

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