a dark and brutal action game

a dark and brutal action game

Troublesome, sometimes frustrating, but also immensely satisfying: perhaps there is no better adjective to describe the intense love story we had with Moonscars, the startling new title that the little independent studio made its debut. black mermaidalso thanks to the support of the publisher Modest Games.

Moonscars is available on all gaming platforms from September 27 and Xbox Game Pass subscribers (if you missed it all here Indie games arriving on day one on Xbox Game Pass one more reason to try this new 2D action that expertly mixes soulslike and metroidvania and then adds a dash of roguelite to the whole.

Gray Irma, the clay hero

Once upon a time a Sculptor with immense powers Who wants to build a world in his own image. To do this, he decides to form his own army, Clayborneborn of mud to take control of a dark realm filled with dangers and bloodthirsty beasts.

There are also among these gray river, the hero whom we were called to take on immediately after a conflict with various enemies, in which he was defeated, lost consciousness. We will wake up without memory thanks to a whispering voice to find the Sculptor. In the dark universe that is the background of Moonscars, a long journey begins under the watch of a starving being who watches over the world: a moon fed with death and blooda crucial narrative element that is later directly reflected in the game.

Moonscars’ story is cryptic, mysterious and full of intriguing characters to interact with. for the required eight hours to get credit until the end. They enchant enough to encourage the player to uncover all the secrets and lore of the story created by Black Mermaid – not localized in Italian – and want to learn more. The narrative power of production is not a factor to be taken lightly, because it is also necessary to better “digest” the numerous departures on our way. Moonscars is as difficult as it is addictive thanks to its gameplay. useful from the very first moments of the game.

death is never the end

As described above, Moonscars combines soulslike and metroidvania genres to bring an opera to life. who beat the careless and hasty player instead he is eager to reward the patient and get into every corner of the map. Exploration is the premise around which the gameplay revolves: Thinking you can go straight to the target is a choice that won’t pay off at all because of the Moon looming menacingly on the horizon.

every time we die being will be even more hungry and face the enemies even stronger. The only way to restore the initial balance is to offer one of the Moons as a sacrifice. rare acorn which can be found on the map. Dried fruit therefore becomes the most valuable object we can carry and its use must be done with a dropper. The more times we perish, the more our offerings will deplete stocks and establish that dread of dying that goes far beyond the typical of losing the souls that accumulate in any From Software masterpiece. But collecting acorns isn’t the only reason Moonscars invites us to explore. Scattered throughout the levels, we will also find several permanent upgrades not only the damage done by our sword, but also the health bar andPus, the essence that allows you to cast spells at any moment and refill Gray Irma’s life. Each macro zone consists of some immediately accessible areas and temporarily blocked areas where we can set foot. only with special powers we will get it after killing the boss in the mission.

Before starting battles with the latter, which is extremely evocative and different from each other, we recommend that you review all open areas to try to reach the skirmishes as armored as possible. Bosses, like regular mobs, are tough, tough, have a very wide attack range and shooting with trackingchasing the hero and sometimes forcing him to change the direction of his dodge at the last moment.

In this regard, lack of stamina helps in fights, but we recommend not using dash until it is depleted: there is a cooldown between one dodge and the next, which is just enough to be reached by one attack of the enemy. , so it is necessary do them carefully.

Therefore, finding the extra power that boosts even just one of Gray’s traits can make the difference between victory and defeat, and therefore between losing or not losing a valuable fruit. It’s also important to underline that these “end of the world” fights are trial and error and therefore require some trials before getting started. learn the attack patterns of each boss.

Once again, the importance of collecting everything Moonscars has to offer us during our trips (and trying to die as little as possible in the meantime) and therefore having all the time and acorns necessary to learn the move set is clear. rival.

A simple and fast paced battle system

The Moonscars combat system is basic: a fast attack and a charged special shot that allows you to dodge, as well as dodge and damage. temporarily stun a creature. The feel of the combat system seemed optimal to us and could perceive the effects of the blows in our hands on the bodies of the enemies to the arbitrary advantage of the gaming experience.

To give more depth to the Moon Scars formula, we can open in the deep tree of Gray Irna’s skills and for example, explosive dolls or parasite swarm Deals passive damage to enemies.

We’ll have to spend nearby to build our favorite build. mirrors (game’s save and teleport points) so-called “bone powder“, the equivalent of the spirits of Dark Souls, is also useful for purchasing talismans to get different passive bonuses.

Finally, every time we kill a mob, we will fill up a special bar that will allow us to activate very important and very useful upgrades – to name a couple, increase the critical damage probability or the speed of recharging health – that we will lose each other and only on death. Overall, it will take some time to study and absorb the Moonscars mechanics, but once they start to flow in your veins, you’ll enter a loop of gameplay. It will be very difficult to leave him. On the level design front, the work done by Black Mermaid was commendable. The maps are not particularly complex, but the risk of getting lost and not knowing where to go is always around the corner. Thanks to shortcuts and secret passages that reward the player especially at death, all micro-regions of each main area are interconnected, making it easier to reach the point. recover lost bone dust.

Then we find some short platform stages that are not particularly articulated but require quite a bit of attention in any case, especially the jump button, when you look at the edge of a platform, does not always respond perfectlyin case of failure, it forces you to repeat the same maneuver several times.

Aesthetically, finally, the pixel art at the core of the visual profile is successful and further enhanced by the effects of blood associated with the amputation of the unfortunate. The scenarios are dark, eerie and can convey to users the sense of loneliness and fear inherent in this type of punishing work, but they run the risk of taking risks in the long run. quite repetitive. We tried Moonscars on the Xbox Series X, and the gameplay was fluid, with no slowdowns even during the most intense phases, and few enemies on screen.


#dark #brutal #action #game

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